SLC Interactive

Support

The title screen, looking out over the lake of fire.

The game

You are climbing out of a pit that is rising faster than you are.

The climber runs on his own and turns around when he hits a wall. The only thing you control is his jump — when he takes it, and how much of one it is.

Hold to wind a jump up. Let go to take it. He keeps running while the gauge fills, so a wind-up is really a distance: the ledge you are standing on is what decides how big a jump you can afford from it. That is the whole game.

How to play

A climb in progress, with jump pads on both sides of the pit.

Played in landscape, with a thumb on each side of the pit.

Modes

Infinite Run

The main climb. Height is score, and there is no top. The pit gets meaner the longer you last. Your best is kept on the phone.

Daily Pit

One pit a day, the same one for everybody. This one has a top you can reach. The clock is the score. You can try as many times as you like; the day rolls over at midnight UTC.

Early in a climb, with wide ledges and the fire still close below.

Settings

The pause card, with restart and return-to-menu.

Open Settings from the main menu, or from the gear on the strip during a run.

Leaderboards

Leaderboards on the menu opens a board drawn by the game, backed by Apple Game Center.

Your own row stays pinned at the bottom of the list. If the board will not load, sign in to Game Center in the iPhone Settings app and try again. A new personal best that cannot be posted is kept and sent later.

Need help?

Questions, stuck runs, something broken — write to us.

support@slcinteractive.com

That link opens a message with the subject already set to “Support for Escaping Hell”.